Since Maya was really the only available 3d animation suite available to me, no research was required to figure out how I was going to create the animation. After finding the rig I wanted to use (Max from the 11secondclub website), I set about creating the actual animation. Once again the 12 basic principles of animation I found during my research for my 2d animation proved invaluable. Whilst some of the principles were difficult to apply to 3d, I tried to apply some of the others specifically, including Anticipation, Follow Through and Overlapping Action, Slow In and Slow Out, Arcs and Secondary Action.
Brainstorm
Creative Process
First step was importing the rigged models. I found a slight issue with rotating the entire character, especially without a master controller, so instead imported a copy of the character which had been duplicated in the negative X. Then I colour coded them in red and blue, to aid the audience in differentiating between the two characters.
Evaluation
Here is the link to the final animation: link.
Overall, I think the animation looked relatively good. A lot of the motion was smooth and realistic. The faces of the characters accurately conveyed my intended emotions and looked appealing. Also, the subtle secondary animation with the red character rotating his finger really helped to create anticipation which I feel worked really well. Unfortunately, whilst the detailed movements and facial animation works really well, the larger movements of the body are very reigned in and could really be pushed more to exaggerate the movements and increase readability and appeal. Also, towards the end of the animation (around 00:07 onward) the movement is much more robotic than the rest of the animation. This was caused by a lack of planning which meant I rapidly ran out of time. Moreover, because I didn't have great planning, I relied on straight ahead action rather than using pose to pose which meant, as I mentioned previously, that the larger movements weren't exaggerated adequately.
Here is the link to the final animation: link.
Overall, I think the animation looked relatively good. A lot of the motion was smooth and realistic. The faces of the characters accurately conveyed my intended emotions and looked appealing. Also, the subtle secondary animation with the red character rotating his finger really helped to create anticipation which I feel worked really well. Unfortunately, whilst the detailed movements and facial animation works really well, the larger movements of the body are very reigned in and could really be pushed more to exaggerate the movements and increase readability and appeal. Also, towards the end of the animation (around 00:07 onward) the movement is much more robotic than the rest of the animation. This was caused by a lack of planning which meant I rapidly ran out of time. Moreover, because I didn't have great planning, I relied on straight ahead action rather than using pose to pose which meant, as I mentioned previously, that the larger movements weren't exaggerated adequately.
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